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Robotics & AIApr 2026 — Jun 2026

Autonomous Xiangqi-Playing UR5e Cobot

Robotics Software Engineer & AI Developer
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01 — Overview

An autonomous Chinese Chess (Xiangqi) robotic system using a Universal Robots UR5e cobot. Plays full physical games against human opponents via a three-tier ROS 2 architecture, dual-model computer vision, and behavior tree-driven manipulation.

Full hardware game loop on UR5e with RG2 gripper — autonomous pick-and-place, human move detection, and AI-vs-human play in the VXLab.

02 — Gallery
03 — Key Contributions
01

Architected a strict Three-Tier System (Deliberative, Sequencing, Reactive) decoupling high-level chess AI from real-time hardware control.

02

Engineered a 10 Hz Behavior Tree (py_trees) task planner sequencing capture, pick-and-place, scan poses, and visual verification retries.

03

Built a temporal-stabilized perception pipeline fusing YOLOv8 piece classification and a custom ResNet-34 cell occupancy model via Intel RealSense.

04

Utilized ArUco markers and OpenCV homography for dynamic board localization, mapping physical coordinates to the digital game state.

05

Integrated Fairy-Stockfish and a custom Minimax engine (alpha-beta pruning, iterative deepening) with a Game Manager state machine for human move inference.

06

Developed a Flask/Socket.IO web dashboard for live telemetry, move confirmation, and system safety monitoring.

04 — Features
01

Three-tier ROS 2 architecture with py_trees behavior trees

02

Dual-model vision: YOLOv8 + ResNet-34 with temporal stabilization

03

ArUco homography board localization

04

Dual AI engines: Fairy-Stockfish and custom Minimax

05

4-patch bilinear joint interpolation with MoveIt2 fallback

06

Live web dashboard with e-stop and move confirmation

05 — Links