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Game DevelopmentApr 2025 — Jun 2025

Soneat Generation 3

Team Leader & Core Systems Developer
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01 — Overview

A Unity-based endless runner blending Sonic-inspired gameplay with advanced neuroevolutionary AI. Features dual gameplay modes: manual play and AI learning via NEAT.

Showcased neuroevolution AI with real-time training, species management, and neural network visualization in a playable game.

02 — Gallery
03 — Videos

Soneat Generation 3 – Sonic-Inspired NEAT-Powered Endless Runner

04 — Key Contributions
01

Implemented full NEAT algorithm with real-time evolution, species management, and dynamic topology updates.

02

Designed 12-input vision system for obstacle detection, speed adaptation, and combo pattern analysis.

03

Built save/load AI models with training metadata and visualized neural networks.

04

Developed full game architecture including boss battles, dynamic obstacle spawns, and audio-visual feedback systems.

05 — Features
01

Full NEAT implementation with real-time training visualization

02

Dual gameplay: Human-Controlled and AI Training Mode with up to 50 agents

03

Multi-phase boss battles with training-aware AI behavior

04

Chrome Dino–inspired progression with dynamic difficulty scaling